Texture3DBuilder WithSemiStaticUsage()

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Description

The WithSemiStaticUsage method is part of the Texture3DBuilder class in the Sandbox namespace. This method configures the texture to use a semi-static usage pattern. Semi-static usage is typically used for textures that are updated infrequently but still require some level of dynamic updates. This method is useful when you need a balance between static and dynamic usage, allowing for occasional updates without the overhead of fully dynamic textures.

Usage

To use the WithSemiStaticUsage method, you need to have an instance of Texture3DBuilder. Call this method on the instance to set the usage pattern to semi-static. This method returns the same Texture3DBuilder instance, allowing for method chaining.

Example

// Example of using WithSemiStaticUsage
Texture3DBuilder builder = new Texture3DBuilder();
builder.WithSize(256, 256, 256)
       .WithFormat(ImageFormat.RGBA8)
       .WithSemiStaticUsage();

Texture texture = builder.Finish();
// The texture is now configured with semi-static usage.