Description
The WithUAVBinding
method is part of the Texture3DBuilder
class in the Sandbox namespace. This method configures the texture to support Unordered Access View (UAV) binding, which allows the texture to be used for read/write operations in shaders. This is particularly useful for advanced rendering techniques that require direct manipulation of texture data on the GPU.
Usage
To use the WithUAVBinding
method, you must first create an instance of Texture3DBuilder
. Once you have the builder instance, you can chain the WithUAVBinding
method to enable UAV binding for the texture being built. After setting up all desired configurations, call the Finish
method to create the texture.
Example
// Create a new Texture3DBuilder instance
Texture3DBuilder builder = new Texture3DBuilder();
// Configure the texture to support UAV binding
builder.WithUAVBinding();
// Set additional configurations if needed
builder.WithSize(256, 256, 256);
// Finish building the texture
Texture texture = builder.Finish();