The WithData
method of the TextureArrayBuilder
class allows you to specify the raw byte data for a texture array. This method is part of a fluent interface, enabling you to chain multiple configuration methods together to build a texture array.
The WithData
method of the TextureArrayBuilder
class allows you to specify the raw byte data for a texture array. This method is part of a fluent interface, enabling you to chain multiple configuration methods together to build a texture array.
To use the WithData
method, you need to provide a byte array that contains the texture data. This method returns the TextureArrayBuilder
instance, allowing for method chaining.
// Example of using WithData method byte[] textureData = LoadTextureData(); // Assume this method loads your texture data TextureArrayBuilder builder = new TextureArrayBuilder(); builder.WithData(textureData) .WithSize(256, 256) // Example of chaining with other configuration methods .WithFormat(ImageFormat.RGBA8); Texture textureArray = builder.Finish(); // Finalize and create the texture array