Description
The WithMips
method is a member of the TextureArrayBuilder
class in the Sandbox namespace. This method allows you to specify the number of mipmap levels for the texture array being built. Mipmaps are used to improve texture rendering performance and quality by providing multiple resolutions of a texture.
Usage
To use the WithMips
method, call it on an instance of TextureArrayBuilder
and pass the desired number of mipmap levels as an integer parameter. This method returns the same TextureArrayBuilder
instance, allowing for method chaining.
Example
// Example of using WithMips method
TextureArrayBuilder builder = new TextureArrayBuilder();
builder.WithMips(4); // Sets the texture array to have 4 mipmap levels
// Continue building the texture array
builder.WithSize(256, 256)
.WithFormat(ImageFormat.RGBA8)
.Finish();