TextureArrayBuilder WithScreenMultiSample()

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Description

The WithScreenMultiSample method is a member of the TextureArrayBuilder class in the Sandbox namespace. This method configures the texture array to use the same multisampling settings as the screen. It is useful when you want the texture array to match the screen's multisampling configuration, ensuring consistency in rendering quality and performance.

Usage

To use the WithScreenMultiSample method, first create an instance of TextureArrayBuilder. Then, call the WithScreenMultiSample method on this instance to configure the texture array with screen multisampling settings. Finally, use the Finish method to build and retrieve the configured texture.

Example

// Create a new TextureArrayBuilder instance
var textureBuilder = new TextureArrayBuilder();

// Configure the texture array to use screen multisampling
textureBuilder.WithScreenMultiSample();

// Finalize the texture creation
Texture texture = textureBuilder.Finish();