TextureBuilder WithMultiSample4X()

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Description

The WithMultiSample4X method configures the TextureBuilder to use 4x multisampling. Multisampling is a technique used in graphics rendering to improve image quality by reducing aliasing, which is the visual stair-stepping effect that can occur on the edges of objects. By using 4x multisampling, the texture will have a higher quality with smoother edges, at the cost of increased computational resources.

Usage

To use the WithMultiSample4X method, you need to have an instance of TextureBuilder. Call this method on the instance to set the multisampling level to 4x. This method is chainable, meaning you can call other configuration methods on the same TextureBuilder instance in a fluent style.

Example

// Example of using WithMultiSample4X
TextureBuilder textureBuilder = new TextureBuilder();
textureBuilder.WithMultiSample4X();

// Continue configuring the texture as needed
textureBuilder.WithSize(1024, 1024);
textureBuilder.WithFormat(ImageFormat.RGBA8);

// Create the texture
Texture texture = textureBuilder.Create("MyTexture", false, data, data.Length);