Description
The AsRenderTarget
method configures the TextureCubeBuilder
to treat the resulting texture cube as a render target. This is useful when you want to render scenes or objects directly onto the texture cube, which can then be used for various effects such as environment mapping or dynamic reflections.
Usage
To use the AsRenderTarget
method, first create an instance of TextureCubeBuilder
. Then, call the AsRenderTarget
method on this instance to configure the texture cube as a render target. Finally, use the Finish
method to build and retrieve the configured texture.
Example
// Create a new TextureCubeBuilder instance
TextureCubeBuilder builder = new TextureCubeBuilder();
// Configure the builder to treat the texture as a render target
builder.AsRenderTarget();
// Finalize the texture creation
Texture textureCube = builder.Finish();
// The textureCube can now be used as a render target in your application