TextureCubeBuilder WithMultiSample16X()

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Description

The WithMultiSample16X method is a member of the TextureCubeBuilder class in the Sandbox namespace. This method configures the texture cube to use 16x multisampling, which is a technique used to improve the quality of rendered images by reducing aliasing effects. Multisampling achieves this by sampling a pixel multiple times at different locations and averaging the results.

Usage

To use the WithMultiSample16X method, you must first create an instance of the TextureCubeBuilder class. Then, call the WithMultiSample16X method on this instance to set the multisampling level to 16x. This method returns the same TextureCubeBuilder instance, allowing for method chaining to configure additional properties of the texture cube.

Example

// Create a new TextureCubeBuilder instance
TextureCubeBuilder builder = new TextureCubeBuilder();

// Configure the builder to use 16x multisampling
builder = builder.WithMultiSample16X();

// Continue configuring the builder as needed
builder = builder.WithSize(512, 512)
                 .WithFormat(ImageFormat.RGBA8);

// Finish building the texture
Texture texture = builder.Finish();