Description
The WithMultiSample16X
method is a member of the TextureCubeBuilder
class in the Sandbox namespace. This method configures the texture cube to use 16x multisampling, which is a technique used to improve the quality of rendered images by reducing aliasing effects. Multisampling achieves this by sampling a pixel multiple times at different sample points and averaging the results.
Usage
To use the WithMultiSample16X
method, you must first create an instance of TextureCubeBuilder
. Then, call the method on this instance to set the multisampling level to 16x. This method is chainable, meaning you can call other configuration methods on the same instance before finalizing the texture cube with the Finish
method.
Example
// Example of using WithMultiSample16X
TextureCubeBuilder builder = new TextureCubeBuilder();
Texture texture = builder
.WithSize(512, 512) // Set the size of the texture
.WithFormat(ImageFormat.RGBA8) // Set the format of the texture
.WithMultiSample16X() // Enable 16x multisampling
.Finish(); // Finalize and create the texture