TextureCubeBuilder WithMultiSample4X()

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Description

The WithMultiSample4X method is a member of the TextureCubeBuilder class in the Sandbox namespace. This method configures the texture cube to use 4x multisampling, which is a technique used to improve the quality of rendered images by reducing aliasing effects. Multisampling achieves this by sampling a pixel multiple times at different locations and averaging the results.

Usage

To use the WithMultiSample4X method, you must first create an instance of TextureCubeBuilder. Then, call the method on this instance to set the multisampling level to 4x. This method returns the same TextureCubeBuilder instance, allowing for method chaining to configure additional properties of the texture cube.

Example

// Example of using WithMultiSample4X
TextureCubeBuilder builder = new TextureCubeBuilder();
builder.WithMultiSample4X();

// Continue configuring the texture cube
builder.WithSize(256, 256)
       .WithFormat(ImageFormat.RGBA8)
       .Finish();