TextureCubeBuilder WithStaticUsage()

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Description

The WithStaticUsage method is a member of the TextureCubeBuilder class in the Sandbox namespace. This method configures the texture cube to use a static usage pattern. Static usage is typically used for textures that do not change often and are primarily read from, rather than written to. This can optimize performance by allowing the graphics hardware to make certain assumptions about the texture's usage.

Usage

To use the WithStaticUsage method, you must first have an instance of TextureCubeBuilder. Call this method on the instance to set the usage pattern to static. This method returns the same TextureCubeBuilder instance, allowing for method chaining.

Example

// Example of using WithStaticUsage
TextureCubeBuilder builder = new TextureCubeBuilder();
builder.WithStaticUsage();

// Continue configuring the builder
builder.WithSize(256, 256)
       .WithFormat(ImageFormat.RGBA8)
       .Finish();