Description
The WithUAVBinding
method is a part of the TextureCubeBuilder
class in the Sandbox namespace. This method configures the texture cube to support Unordered Access View (UAV) binding, which allows the texture to be used for read/write operations in shaders.
Usage
To use the WithUAVBinding
method, you need to have an instance of TextureCubeBuilder
. Call this method on the instance to enable UAV binding for the texture cube being built. This method is chainable, meaning you can call other configuration methods on the same instance before finalizing the texture with Finish
.
Example
// Example of using WithUAVBinding in a texture cube building process
TextureCubeBuilder builder = new TextureCubeBuilder();
Texture texture = builder
.WithSize(256, 256) // Set the size of the texture
.WithFormat(ImageFormat.RGBA8) // Set the format of the texture
.WithUAVBinding() // Enable UAV binding
.Finish(); // Finalize and create the texture