Description
The WithUAVBinding
method is a member of the TextureCubeBuilder
class in the Sandbox namespace. This method configures the texture cube to support Unordered Access View (UAV) binding, which allows the texture to be used for read/write operations in shaders. This is particularly useful for advanced rendering techniques that require direct manipulation of texture data on the GPU.
Usage
To use the WithUAVBinding
method, you must first create an instance of TextureCubeBuilder
. Then, call the WithUAVBinding
method on this instance to enable UAV binding for the texture cube being built. This method returns the same TextureCubeBuilder
instance, allowing for method chaining.
Example
// Example of using WithUAVBinding in a TextureCubeBuilder
TextureCubeBuilder builder = new TextureCubeBuilder();
Texture texture = builder
.WithSize(256, 256) // Set the size of the texture
.WithFormat(ImageFormat.RGBA8) // Set the format of the texture
.WithUAVBinding() // Enable UAV binding
.Finish(); // Finalize and create the texture