float Delta { get; set; }

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Description

The Delta property provides the time difference between the last frame and the current frame. This value is crucial for frame-independent calculations, such as animations or physics updates, ensuring that these processes run smoothly regardless of the frame rate.

Usage

Use the Delta property to obtain the time elapsed since the last frame. This is particularly useful in scenarios where you need to perform operations that are dependent on time, such as moving an object at a constant speed or updating animations.

Example

// Example of using Time.Delta to move an object
public class MovingObject : GameObject
{
    private float speed = 5.0f;

    public override void Update()
    {
        // Move the object forward at a constant speed
        Position += Vector3.Forward * speed * Time.Delta;
    }
}