Description
The Scope
method in the Sandbox.Time
class provides a mechanism to create a time scope that can be used to manage and track time-related operations within the game. This method is static and returns an IDisposable
object, which allows for the use of a using
statement to ensure proper disposal of resources.
Usage
To use the Scope
method, call it with the current time and the time delta as parameters. This method is typically used to manage time-sensitive operations, ensuring that they are executed within a specific time frame.
Parameters:
now
(System.Double): The current time, usually representing the time since the game started.
delta
(System.Double): The time difference between the last frame and the current frame.
Returns:
IDisposable
: An object that can be disposed of to release resources associated with the time scope.
Example
// Example of using the Time.Scope method
using (var timeScope = Time.Scope(Time.Now, Time.Delta))
{
// Perform time-sensitive operations here
// The timeScope will automatically be disposed of at the end of this block
}