void SetupCamera( CameraComponent camera, SceneCamera sceneCamera )

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Description

The SetupCamera method is responsible for configuring the camera settings related to tonemapping. This method is part of the Tonemapping class, which applies a tonemapping effect to the camera, enhancing the visual quality by adjusting the color grading and exposure settings.

Usage

To use the SetupCamera method, you need to have an instance of the Tonemapping class. This method requires two parameters: a CameraComponent and a SceneCamera. These parameters represent the camera component to be configured and the scene camera context, respectively.

Invoke this method when you need to apply or update the tonemapping settings for a camera in your scene. This is typically done during the initialization or update phase of your game or application.

Example

// Assuming 'tonemapping' is an instance of the Tonemapping class
// and 'cameraComponent' and 'sceneCamera' are already defined

Tonemapping tonemapping = new Tonemapping();
CameraComponent cameraComponent = new CameraComponent();
SceneCamera sceneCamera = new SceneCamera();

// Setup the camera with tonemapping settings
tonemapping.SetupCamera(cameraComponent, sceneCamera);