The GetLocalTransform
method retrieves the local transformation matrix of a game object. This transformation matrix represents the position, rotation, and scale of the object relative to its parent in the scene hierarchy.
The GetLocalTransform
method retrieves the local transformation matrix of a game object. This transformation matrix represents the position, rotation, and scale of the object relative to its parent in the scene hierarchy.
Use the GetLocalTransform
method when you need to access the local transformation of a game object. This is particularly useful when you want to manipulate or query the object's position, rotation, or scale in relation to its parent object.
// Assuming 'transformProxy' is an instance of TransformProxy Transform localTransform = transformProxy.GetLocalTransform(); // Accessing position, rotation, and scale from the local transform Vector3 localPosition = localTransform.Position; Quaternion localRotation = localTransform.Rotation; Vector3 localScale = localTransform.Scale; // Example usage: printing the local position // Note: Use appropriate logging or debugging methods to view the output // Debug.Log(localPosition);