The SetWorldTransform
method in the TransformProxy
class is used to set the world transform of a game object. This method allows you to specify the global position, rotation, and scale of the object in the scene.
The SetWorldTransform
method in the TransformProxy
class is used to set the world transform of a game object. This method allows you to specify the global position, rotation, and scale of the object in the scene.
To use the SetWorldTransform
method, you need to have an instance of a TransformProxy
object. You can then call this method with a Transform
object that represents the desired world transform.
Ensure that the Transform
object you pass as a parameter is correctly configured with the position, rotation, and scale you want to apply to the game object in the world space.
// Assuming 'transformProxy' is an instance of TransformProxy Transform newWorldTransform = new Transform(); newWorldTransform.Position = new Vector3(10, 0, 5); newWorldTransform.Rotation = Rotation.From(45, 0, 0); newWorldTransform.Scale = new Vector3(1, 1, 1); transformProxy.SetWorldTransform(newWorldTransform);