Description
The SetWorldTransform
method is a virtual method of the TransformProxy
class in the Sandbox namespace. It is used to set the world transform of a game object. This method takes a Transform
object as a parameter, which represents the new world transform to be applied to the game object.
Usage
To use the SetWorldTransform
method, you need to have an instance of a class that derives from TransformProxy
. You can then call this method on that instance, passing in a Transform
object that represents the desired world transform.
Ensure that the Transform
object you pass is correctly configured to represent the world position, rotation, and scale you want to apply to the game object.
Example
// Assuming 'transformProxy' is an instance of a class derived from TransformProxy
Transform newWorldTransform = new Transform();
// Configure newWorldTransform with desired position, rotation, and scale
transformProxy.SetWorldTransform(newWorldTransform);