Description
The AddMatrix3D
method is a member of the PanelTransform
struct within the Sandbox.UI
namespace. This method allows you to add a 3D transformation matrix to the current panel transform. It modifies the transformation by incorporating the specified matrix, which can be used to apply complex transformations such as rotations, translations, and scaling in 3D space.
Usage
To use the AddMatrix3D
method, you need to have an instance of PanelTransform
. You can then call this method with a Matrix
object as the parameter. The method returns a bool
indicating whether the matrix was successfully added to the transform.
Example
// Example of using AddMatrix3D
PanelTransform panelTransform = new PanelTransform();
Matrix matrix = new Matrix();
// Configure your matrix here
// matrix.Set(...);
bool result = panelTransform.AddMatrix3D(matrix);
if (result)
{
// The matrix was successfully added
}
else
{
// The matrix could not be added
}