bool AddRotation( float x, float y, float z )
bool AddRotation( Vector3 angles )

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Description

The AddRotation method applies a rotation transformation to the PanelTransform object. This method allows you to specify rotation angles around the x, y, and z axes, effectively rotating the panel in 3D space.

Usage

To use the AddRotation method, call it on an instance of PanelTransform and provide the rotation angles for the x, y, and z axes as float values. The method returns a bool indicating whether the rotation was successfully added to the transform.

Example

// Create a new PanelTransform instance
PanelTransform panelTransform = new PanelTransform();

// Add a rotation of 45 degrees around the x-axis, 30 degrees around the y-axis, and 60 degrees around the z-axis
bool success = panelTransform.AddRotation(45.0f, 30.0f, 60.0f);

if (success)
{
    // The rotation was successfully added
    // You can now use the transformed panel in your UI
}