void SetProperty( string name, string value )

book_4_sparkGenerated
code_blocksInput

Description

The SetProperty method is used to set a property on the ScenePanel by specifying a property name and its corresponding value. This method allows dynamic modification of properties associated with the ScenePanel at runtime.

Usage

To use the SetProperty method, you need to provide the name of the property you wish to set and the value you want to assign to it. Both parameters are of type string. This method is virtual, allowing for potential overrides in derived classes.

Example

// Example of using SetProperty method
ScenePanel scenePanel = new ScenePanel();

// Set a property on the ScenePanel
scenePanel.SetProperty("BackgroundColor", "#FF0000");

// This sets the background color of the ScenePanel to red.