SceneWorld World { get; set; }

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Description

The World property of the ScenePanel class provides a shortcut to the Camera.World. It allows you to access the SceneWorld associated with the camera used in the scene panel. This property is useful for managing and interacting with the scene world that is being rendered onto the panel.

Usage

To use the World property, you can access it directly from an instance of ScenePanel. This property is read-only and provides a reference to the SceneWorld object.

Example

// Example of accessing the World property
ScenePanel scenePanel = new ScenePanel();
SceneWorld world = scenePanel.World;

// Use the world object to interact with the scene
// For example, adding entities or components to the world
GameObject newObject = new GameObject();
world.Add(newObject);