The WasPressed
property of the DigitalInput
struct in the Sandbox.VR
namespace indicates whether the digital input was pressed in the previous frame. It returns true
if the input was pressed, and false
if it was not.
The WasPressed
property of the DigitalInput
struct in the Sandbox.VR
namespace indicates whether the digital input was pressed in the previous frame. It returns true
if the input was pressed, and false
if it was not.
Use the WasPressed
property to determine the state of a digital input in the previous frame. This can be useful for detecting input transitions or changes over time, such as when an input is first pressed or released.
// Example of using the WasPressed property DigitalInput input = new DigitalInput(); // Check if the input was pressed in the previous frame if (input.WasPressed) { // Execute logic for when the input was previously pressed HandleInputPreviouslyPressed(); } void HandleInputPreviouslyPressed() { // Logic to handle the input being pressed in the previous frame }