The GetFingerValue
method retrieves the current value of a specified finger on the VR controller. This value typically represents the degree of flexion or extension of the finger, ranging from 0.0 (fully extended) to 1.0 (fully curled).
The GetFingerValue
method retrieves the current value of a specified finger on the VR controller. This value typically represents the degree of flexion or extension of the finger, ranging from 0.0 (fully extended) to 1.0 (fully curled).
To use the GetFingerValue
method, you need to specify which finger's value you want to retrieve by passing a FingerValue
enumeration value as a parameter. The method returns a float
representing the finger's current state.
// Example of using GetFingerValue method VRController vrController = new VRController(); float thumbValue = vrController.GetFingerValue(FingerValue.Thumb); float indexValue = vrController.GetFingerValue(FingerValue.Index); // Output the values // Note: Replace with appropriate logging or UI update // Debug.Log($"Thumb Value: {thumbValue}"); // Debug.Log($"Index Value: {indexValue}");