Description
The GetJoints
method retrieves an array of VRHandJointData
objects representing the joint data of a VR controller's hand. This data can be used to understand the position and orientation of each joint in the hand, which is useful for applications that require detailed hand tracking.
Usage
To use the GetJoints
method, you need to specify the motionRange
parameter, which determines the range of motion for the joints. The method returns an array of VRHandJointData
objects.
Example usage:
VRController controller = new VRController();
VRHandJointData[] jointData = controller.GetJoints(MotionRange.WithController);
In this example, MotionRange.WithController
is used to specify that the joint data should be retrieved with the controller's motion range in mind.
Example
VRController controller = new VRController();
VRHandJointData[] jointData = controller.GetJoints(MotionRange.WithController);
foreach (var joint in jointData)
{
// Process each joint's data
Vector3 position = joint.Position;
Quaternion rotation = joint.Rotation;
// Use position and rotation as needed
}