Sandbox.VR.VRHandJointData[] GetJoints( MotionRange motionRange )

robot_2Generated
code_blocksInput

Description

The GetJoints method retrieves an array of VRHandJointData objects representing the joint data of a VR controller's hand. This data can be used to understand the position and orientation of each joint in the hand, which is useful for applications that require detailed hand tracking.

Usage

To use the GetJoints method, you need to specify the motionRange parameter, which determines the range of motion for the joints. The method returns an array of VRHandJointData objects.

Example usage:

VRController controller = new VRController();
VRHandJointData[] jointData = controller.GetJoints(MotionRange.WithController);

In this example, MotionRange.WithController is used to specify that the joint data should be retrieved with the controller's motion range in mind.

Example

VRController controller = new VRController();
VRHandJointData[] jointData = controller.GetJoints(MotionRange.WithController);

foreach (var joint in jointData)
{
    // Process each joint's data
    Vector3 position = joint.Position;
    Quaternion rotation = joint.Rotation;
    // Use position and rotation as needed
}