The Grip
property represents the grip input on a VR controller. It is an instance of Sandbox.VR.AnalogInput
, which provides access to the analog value of the grip input, typically ranging from 0.0 (not pressed) to 1.0 (fully pressed).
The Grip
property represents the grip input on a VR controller. It is an instance of Sandbox.VR.AnalogInput
, which provides access to the analog value of the grip input, typically ranging from 0.0 (not pressed) to 1.0 (fully pressed).
To access the grip input value of a VR controller, use the Grip
property. This can be useful for detecting how much pressure a user is applying to the grip button, which can be used to trigger different actions or interactions within a VR application.
// Example of accessing the Grip input value VRController controller = new VRController(); float gripValue = controller.Grip.Value; // Use the grip value to determine if the grip is being held if (gripValue > 0.5f) { // Perform an action when the grip is more than halfway pressed PerformGripAction(); }