DigitalInput JoystickPress { get; set; }

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code_blocksInput

Description

The JoystickPress property represents the primary joystick press on a VR controller. It is a digital input, meaning it can be either pressed or not pressed, and is typically used to detect when the user presses down on the joystick.

Usage

To use the JoystickPress property, you can access it from an instance of the VRController class. This property is useful for detecting when the joystick is pressed, which can be used to trigger specific actions in your VR application.

Example

// Example of checking if the joystick is pressed
VRController controller = new VRController();

if (controller.JoystickPress.IsPressed)
{
    // Execute action when joystick is pressed
    PerformAction();
}

void PerformAction()
{
    // Define the action to perform
}