Description
The StopAllHaptics
method is used to stop all ongoing rumble and haptic feedback events on the VR controller. This can be useful when you want to ensure that no haptic feedback is being played, for instance, when transitioning between different states in a VR application or when resetting the controller's state.
Usage
To use the StopAllHaptics
method, simply call it on an instance of the VRController
class. This method does not take any parameters and does not return any value.
Example
// Assuming 'controller' is an instance of VRController
controller.StopAllHaptics();
// This will stop all haptic feedback on the specified controller.