Description
The Transform
property of the VRController
class provides access to the spatial transformation of the VR controller in the virtual environment. This includes the position, rotation, and scale of the controller, allowing developers to accurately track and manipulate the controller's location and orientation in 3D space.
Usage
Use the Transform
property to retrieve or modify the current transformation of the VR controller. This can be useful for tasks such as aligning virtual objects with the controller, implementing custom movement logic, or debugging spatial interactions.
Example
// Accessing the Transform property of a VRController instance
VRController controller = new VRController();
Transform controllerTransform = controller.Transform;
// Example: Setting the position of the controller
controllerTransform.Position = new Vector3(1.0f, 2.0f, 3.0f);
// Example: Rotating the controller
controllerTransform.Rotation = Quaternion.Euler(45.0f, 90.0f, 0.0f);