VRHandJoint RingDistal

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Description

The VRHandJoint.RingDistal field is a member of the VRHandJoint enumeration within the Sandbox.VR namespace. This enumeration represents various joints in a virtual reality hand model, allowing developers to reference specific joints when working with VR hand tracking and interactions.

The RingDistal joint specifically refers to the distal joint of the ring finger. This is the joint closest to the fingertip, allowing for detailed tracking and manipulation of the ring finger in VR applications.

Usage

Use the VRHandJoint.RingDistal field when you need to reference or manipulate the distal joint of the ring finger in a VR hand model. This can be useful for applications that require precise finger tracking, such as gesture recognition or detailed hand animations.

For example, you might use this field to retrieve the position or rotation of the ring finger's distal joint, or to apply specific transformations to it during runtime.

Example

// Example of using VRHandJoint.RingDistal in a VR application

// Assume 'hand' is an instance of a VR hand tracking component
Vector3 ringDistalPosition = hand.GetJointPosition(VRHandJoint.RingDistal);
Quaternion ringDistalRotation = hand.GetJointRotation(VRHandJoint.RingDistal);

// Use the position and rotation for further processing
// For example, applying a transformation or checking for specific gestures
ProcessRingDistalJoint(ringDistalPosition, ringDistalRotation);