VRHandJoint RingProximal

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Description

The RingProximal field is a member of the VRHandJoint enumeration within the Sandbox.VR namespace. It represents the proximal joint of the ring finger in a virtual reality hand model. This joint is crucial for accurately simulating the bending and movement of the ring finger in VR applications.

Usage

Use the RingProximal field when you need to reference or manipulate the proximal joint of the ring finger in a VR hand model. This can be useful for applications that require detailed hand tracking and interaction, such as VR games or simulations that involve hand gestures.

Example

// Example of using VRHandJoint.RingProximal

// Assuming you have a VR hand tracking system
VRHandJoint joint = VRHandJoint.RingProximal;

// Use the joint in a function to get its position or rotation
Vector3 ringProximalPosition = GetJointPosition(joint);
Quaternion ringProximalRotation = GetJointRotation(joint);

// Function definitions for demonstration purposes
Vector3 GetJointPosition(VRHandJoint joint)
{
    // Implementation to retrieve the joint's position
    return new Vector3();
}

Quaternion GetJointRotation(VRHandJoint joint)
{
    // Implementation to retrieve the joint's rotation
    return new Quaternion();
}