Description
The VRHandJoint.ThumbDistal
field is a member of the VRHandJoint
enumeration within the Sandbox.VR
namespace. This enumeration represents the various joints of a virtual reality hand model, allowing developers to reference specific joints when working with VR hand tracking and interactions.
The ThumbDistal
field specifically refers to the distal joint of the thumb, which is the joint closest to the tip of the thumb. This joint is crucial for accurately simulating thumb movements and gestures in virtual reality applications.
Usage
Use the VRHandJoint.ThumbDistal
field when you need to identify or manipulate the distal joint of the thumb in a VR hand model. This can be useful for tasks such as tracking thumb movements, applying animations, or detecting gestures.
For example, you might use this field in conjunction with a VR hand tracking system to retrieve the position or rotation of the thumb's distal joint, or to apply specific transformations to it.
Example
// Example of using VRHandJoint.ThumbDistal in a VR hand tracking context
// Assume vrHand is an instance of a VR hand tracking component
Vector3 thumbDistalPosition = vrHand.GetJointPosition(VRHandJoint.ThumbDistal);
Quaternion thumbDistalRotation = vrHand.GetJointRotation(VRHandJoint.ThumbDistal);
// Use the position and rotation for further processing
ProcessThumbDistalJoint(thumbDistalPosition, thumbDistalRotation);
void ProcessThumbDistalJoint(Vector3 position, Quaternion rotation)
{
// Implement logic to handle the thumb distal joint
// For example, apply transformations or detect gestures
}