robot_2Generated
code_blocksInput

Description

The VRHandJoint.Wrist field is a member of the VRHandJoint enumeration within the Sandbox.VR namespace. This enumeration represents various joints of a virtual reality hand model, allowing developers to reference specific joints when working with VR hand tracking and interactions.

The Wrist field specifically refers to the wrist joint of the VR hand. It is used to identify and manipulate the wrist joint in VR applications, enabling developers to track and respond to wrist movements and rotations.

Usage

Use the VRHandJoint.Wrist field when you need to reference the wrist joint in your VR application. This can be useful for tasks such as tracking wrist movements, applying transformations, or implementing custom interactions based on wrist position and orientation.

For example, you might use this field in conjunction with a VR hand tracking system to determine the position of the wrist and apply specific logic or animations based on its movement.

Example

// Example of using VRHandJoint.Wrist in a VR application

public class VRHandController : Component
{
    public void UpdateHandTracking(VRHand hand)
    {
        // Get the position of the wrist joint
        Vector3 wristPosition = hand.GetJointPosition(VRHandJoint.Wrist);

        // Perform operations based on the wrist position
        // For example, update a UI element or trigger an animation
        UpdateUIWithWristPosition(wristPosition);
    }

    private void UpdateUIWithWristPosition(Vector3 position)
    {
        // Logic to update UI based on wrist position
    }
}