Description
The VRHandJoint.Wrist
field is a member of the VRHandJoint
enumeration within the Sandbox.VR
namespace. This enumeration represents various joints of a virtual reality hand model, allowing developers to reference specific joints when working with VR hand tracking and manipulation.
The Wrist
joint is a key part of the hand's skeletal structure, serving as the connection point between the hand and the forearm. It is crucial for accurately simulating hand movements and rotations in a virtual environment.
Usage
Use the VRHandJoint.Wrist
field when you need to reference the wrist joint in VR applications. This can be useful for tasks such as tracking the position and orientation of the wrist, applying transformations, or detecting interactions with virtual objects.
For example, you might use this field in conjunction with a VR SDK to obtain the current position of the wrist joint and apply it to a virtual hand model, ensuring that the model accurately reflects the user's real-world hand movements.
Example
// Example of using VRHandJoint.Wrist in a VR application
// Assume vrHand is an instance of a class that handles VR hand tracking
Vector3 wristPosition = vrHand.GetJointPosition(VRHandJoint.Wrist);
Quaternion wristRotation = vrHand.GetJointRotation(VRHandJoint.Wrist);
// Apply the wrist position and rotation to a virtual hand model
virtualHandModel.SetPosition(wristPosition);
virtualHandModel.SetRotation(wristRotation);