Description
The Joint
field in the VRHandJointData
struct represents a specific joint in a virtual reality hand model. This field is of type VRHandJoint
, which is an enumeration that defines various joints in a VR hand, such as the thumb, index finger, and other finger joints.
Usage
Use the Joint
field to identify and work with specific joints in a VR hand model. This can be useful for applications that require precise hand tracking and manipulation, such as VR games or simulations that involve hand gestures.
To access the Joint
field, you need to have an instance of the VRHandJointData
struct. Once you have this instance, you can read the Joint
field to determine which joint it represents.
Example
// Example of accessing the Joint field in VRHandJointData
// Assume vrHandJointData is an instance of VRHandJointData
VRHandJointData vrHandJointData = new VRHandJointData();
// Access the Joint field
VRHandJoint joint = vrHandJointData.Joint;
// Use the joint value for further processing
if (joint == VRHandJoint.IndexFinger)
{
// Perform actions specific to the index finger joint
}