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Description

The Joint field in the VRHandJointData struct represents a specific joint in a virtual reality hand model. This field is of type VRHandJoint, which is an enumeration that identifies the various joints in a VR hand, such as the thumb, index finger, or wrist.

Usage

Use the Joint field to specify or retrieve the particular joint of a VR hand that you are interested in. This can be useful for applications that need to track or manipulate specific joints in a VR environment, such as for gesture recognition or hand animation.

To access the Joint field, you need to have an instance of the VRHandJointData struct. You can then read or modify the Joint field as needed.

Example

// Example of accessing the Joint field in VRHandJointData

// Assume vrHandJointData is an instance of VRHandJointData
VRHandJointData vrHandJointData = new VRHandJointData();

// Set the Joint field to represent the index finger
vrHandJointData.Joint = VRHandJoint.IndexFinger;

// Retrieve the current joint
VRHandJoint currentJoint = vrHandJointData.Joint;

// Output the current joint
// This would typically be used in a context where you need to know which joint is being referenced
// For example, in a function that processes hand gestures based on joint positions