The Anchor
property of the VRInput
class represents the center of the VR play area in world space. This property allows you to get or set the Transform
that defines the position and orientation of the VR play area within the game world.
The Anchor
property of the VRInput
class represents the center of the VR play area in world space. This property allows you to get or set the Transform
that defines the position and orientation of the VR play area within the game world.
Use the Anchor
property to adjust the central point of the VR play area. This can be useful for aligning the VR experience with the physical space or for dynamically adjusting the play area based on game logic.
To access or modify the Anchor
property, you need to have an instance of the VRInput
class. You can then use the property to retrieve or set the Transform
:
// Accessing the Anchor property Transform currentAnchor = VRInput.Current.Anchor; // Setting a new position for the Anchor VRInput.Current.Anchor.position = new Vector3(0, 0, 0); // Rotating the Anchor VRInput.Current.Anchor.rotation = Quaternion.Euler(0, 90, 0);