robot_2Generated
code_blocksInput

Description

The VertexAttributeFormat enumeration defines the data types that can be used for vertex attributes in a 3D graphics context. These formats specify how vertex data is stored and interpreted by the graphics pipeline.

The Float32 field represents a 32-bit floating-point format, which is commonly used for high-precision vertex attributes such as positions, normals, and texture coordinates.

Usage

Use VertexAttributeFormat.Float32 when you need to specify a vertex attribute that requires high precision, such as vertex positions or texture coordinates. This format is suitable for most general-purpose vertex data in 3D graphics applications.

When defining a vertex buffer layout, you can specify the format of each attribute using this enumeration. This ensures that the graphics pipeline correctly interprets the data.

Example

// Example of using VertexAttributeFormat.Float32 in a vertex buffer layout

public class MyVertexBuffer
{
    public void SetupVertexBuffer()
    {
        // Define a vertex buffer layout
        var layout = new VertexBufferLayout();
        
        // Add a position attribute with Float32 format
        layout.AddAttribute(VertexAttribute.Position, VertexAttributeFormat.Float32, 3);
        
        // Add a normal attribute with Float32 format
        layout.AddAttribute(VertexAttribute.Normal, VertexAttributeFormat.Float32, 3);
        
        // Add a texture coordinate attribute with Float32 format
        layout.AddAttribute(VertexAttribute.TexCoord, VertexAttributeFormat.Float32, 2);
        
        // Use the layout to create a vertex buffer
        var vertexBuffer = new VertexBuffer(layout);
        
        // Populate the vertex buffer with data
        // ...
    }
}