Description
The Anisotropy
property of the VolumetricFogParameters
class represents the level of anisotropy in the volumetric fog effect. Anisotropy affects the way light is scattered in the fog, influencing the appearance of the fog based on the direction of the light source. A higher anisotropy value can make the fog appear more directional, while a lower value results in more uniform scattering.
Usage
To use the Anisotropy
property, you need to have an instance of the VolumetricFogParameters
class. You can then get or set the anisotropy level to control the scattering behavior of the fog in your scene.
Example
// Create an instance of VolumetricFogParameters
VolumetricFogParameters fogParams = new VolumetricFogParameters();
// Set the anisotropy level
fogParams.Anisotropy = 0.5f;
// Get the current anisotropy level
float currentAnisotropy = fogParams.Anisotropy;
// Use the anisotropy value to adjust fog rendering
// (This would typically be part of a larger rendering setup)