Description
The Anisotropy
property of the VolumetricFogParameters
class represents the level of anisotropy in the volumetric fog effect. Anisotropy affects the scattering direction of light within the fog, influencing how light is distributed and perceived in the foggy environment.
Usage
To adjust the anisotropy level of the volumetric fog, set the Anisotropy
property to a float
value. The value typically ranges from -1 to 1, where:
- -1 indicates backward scattering,
- 0 indicates isotropic scattering (uniform in all directions),
- 1 indicates forward scattering.
Adjusting this property can help achieve the desired visual effect for the fog in your scene.
Example
// Example of setting the Anisotropy property
VolumetricFogParameters fogParams = new VolumetricFogParameters();
fogParams.Anisotropy = 0.5f; // Set to a moderate forward scattering
// Use fogParams in your scene setup
Scene.Current.AddFogParameters(fogParams);