float Scattering { get; set; }

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Description

The Scattering property of the VolumetricFogParameters class represents the scattering value used in volumetric fog calculations. This value influences how light is scattered within the fog, affecting the overall appearance and density of the fog in the scene.

Usage

To use the Scattering property, you need to have an instance of the VolumetricFogParameters class. You can then get or set the scattering value to adjust the fog's visual characteristics.

Example

// Create an instance of VolumetricFogParameters
VolumetricFogParameters fogParams = new VolumetricFogParameters();

// Set the scattering value
fogParams.Scattering = 0.5f;

// Get the current scattering value
float currentScattering = fogParams.Scattering;

// Use the scattering value in your scene setup or rendering logic
// For example, adjusting the fog effect based on the time of day or weather conditions