Description
The DestroyAfterSeconds
field specifies the number of seconds to wait before automatically destroying the associated GameObject
. This field is part of the TemporaryEffect
class, which is used to manage temporary effects on game objects, ensuring they are removed after a specified duration.
Usage
To use the DestroyAfterSeconds
field, assign a float value representing the number of seconds you want the GameObject
to persist before being destroyed. This is useful for managing temporary visual or audio effects that should not remain in the scene indefinitely.
Example
// Example of using the DestroyAfterSeconds field
TemporaryEffect tempEffect = new TemporaryEffect();
tempEffect.DestroyAfterSeconds = 5.0f; // The GameObject will be destroyed after 5 seconds
// Add the TemporaryEffect component to a GameObject
GameObject myGameObject = new GameObject();
myGameObject.AddComponent(tempEffect);