Description
The AlmostEqual
method in the Vector3
struct is used to determine if two vectors are approximately equal within a specified tolerance. This method is useful for comparing vectors where exact equality is not required, such as in floating-point calculations where small differences are expected due to precision limitations.
Usage
To use the AlmostEqual
method, you need to provide a reference to another Vector3
instance and a tolerance value. The method will return true
if the difference between the vectors is less than or equal to the specified tolerance for each component (x, y, z).
Parameters:
v
: A reference to the Vector3
instance to compare with.
delta
: A float
representing the maximum allowable difference for each component.
Example
Vector3 vector1 = new Vector3(1.0f, 2.0f, 3.0f);
Vector3 vector2 = new Vector3(1.001f, 2.001f, 3.001f);
float tolerance = 0.01f;
bool areAlmostEqual = vector1.AlmostEqual(ref vector2, tolerance);
// areAlmostEqual will be true because the difference between vector1 and vector2 is within the tolerance.