bool AlmostEqual( Vector3& v, float delta )

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Description

The AlmostEqual method in the Vector3 struct is used to determine if two vectors are approximately equal within a specified tolerance. This method is useful when you need to compare vectors for equality but want to allow for minor differences due to floating-point precision errors.

Usage

To use the AlmostEqual method, you need to provide a reference to another Vector3 instance and a tolerance value. The method will return true if the difference between the vectors is less than or equal to the specified tolerance, otherwise it returns false.

Example

Vector3 vector1 = new Vector3(1.0f, 2.0f, 3.0f);
Vector3 vector2 = new Vector3(1.001f, 2.001f, 3.001f);
float tolerance = 0.01f;

bool areAlmostEqual = vector1.AlmostEqual(ref vector2, tolerance);
// areAlmostEqual will be true because the difference is within the tolerance.