The Angle
method calculates the angle in degrees between the current Vector3
instance and another specified Vector3
vector. This method is useful for determining the angular difference between two vectors in 3D space.
The Angle
method calculates the angle in degrees between the current Vector3
instance and another specified Vector3
vector. This method is useful for determining the angular difference between two vectors in 3D space.
To use the Angle
method, you need to have an instance of Vector3
and another Vector3
vector to compare it with. The method will return a float
representing the angle in degrees.
Vector3 vector1 = new Vector3(1, 0, 0); Vector3 vector2 = new Vector3(0, 1, 0); float angle = vector1.Angle(ref vector2); // angle will be 90.0f, as the vectors are perpendicular.