float Angle( Vector3& v2 )

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Description

The Angle method calculates the angle in degrees between the current Vector3 instance and another specified Vector3 vector. This method is useful for determining the angular difference between two vectors in 3D space.

Usage

To use the Angle method, you need to have an instance of Vector3 and another Vector3 vector to compare it with. The method will return a float representing the angle in degrees.

Example

Vector3 vector1 = new Vector3(1, 0, 0);
Vector3 vector2 = new Vector3(0, 1, 0);
float angle = vector1.Angle(ref vector2);
// angle will be 90.0f, as the vectors are perpendicular.