Vector3 Backward

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Description

A static field representing a vector with the X component set to -1, indicating the backward direction in 3D space. This is useful for defining directions in a 3D environment, particularly when working with transformations or physics calculations.

Usage

Use Vector3.Backward when you need to specify a backward direction in your 3D calculations. This can be particularly useful in scenarios such as moving an object backward or applying a force in the backward direction.

Example

// Example of using Vector3.Backward
Vector3 position = new Vector3(0, 0, 0);
Vector3 backwardDirection = Vector3.Backward;

// Move the position backward by 5 units
position += backwardDirection * 5;

// Output the new position
// Expected output: (-5, 0, 0)