static float GetAngle( Vector3& v1, Vector3& v2 )

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Description

The Vector3.GetAngle method calculates the angle in degrees between two vectors, v1 and v2. This method is useful for determining the angular difference between two directions in 3D space.

Usage

To use the GetAngle method, pass two Vector3 references as parameters. The method will return a float representing the angle in degrees between the two vectors.

Ensure that both vectors are non-zero to avoid undefined behavior.

Example

Vector3 vector1 = new Vector3(1, 0, 0);
Vector3 vector2 = new Vector3(0, 1, 0);

float angle = Vector3.GetAngle(ref vector1, ref vector2);
// angle should be 90 degrees, as the vectors are perpendicular.