The Vector3.GetAngle
method calculates the angle in degrees between two vectors, v1
and v2
. This method is useful for determining the angular difference between two directions in 3D space.
The Vector3.GetAngle
method calculates the angle in degrees between two vectors, v1
and v2
. This method is useful for determining the angular difference between two directions in 3D space.
To use the GetAngle
method, pass two Vector3
references as parameters. The method will return a float
representing the angle in degrees between the two vectors.
Ensure that both vectors are non-zero to avoid undefined behavior.
Vector3 vector1 = new Vector3(1, 0, 0); Vector3 vector2 = new Vector3(0, 1, 0); float angle = Vector3.GetAngle(ref vector1, ref vector2); // angle should be 90 degrees, as the vectors are perpendicular.