Description
The IsNearlyZero
method of the Vector3
struct checks if the vector is nearly zero, within a specified tolerance. This is useful for determining if a vector is effectively zero, which can be important in scenarios where exact zero is not feasible due to floating-point precision limitations.
Usage
To use the IsNearlyZero
method, call it on an instance of Vector3
and pass a float
value as the tolerance. The method will return true
if the vector's length is less than or equal to the specified tolerance, otherwise it returns false
.
Example
Vector3 vector = new Vector3(0.001f, 0.001f, 0.001f);
float tolerance = 0.01f;
bool isNearlyZero = vector.IsNearlyZero(tolerance);
// isNearlyZero will be true because the vector's length is within the tolerance.