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Description

The Vector3.One field represents a vector in 3D space where all components (x, y, and z) are set to 1. This is a static and read-only field, meaning it is shared across all instances of Vector3 and cannot be modified.

Usage

You can use Vector3.One whenever you need a vector with all components set to 1. This is useful in scenarios where you need a uniform scale or a base vector for certain calculations.

Example

// Example of using Vector3.One
Vector3 scale = Vector3.One;

// This can be used to scale an object uniformly in all directions
GameObject myObject = new GameObject();
myObject.Scale = scale;