static Vector3 Reflect( Vector3& direction, Vector3& normal )

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Description

The Vector3.Reflect method calculates the reflection of a vector off a surface with a specified normal. This is useful in physics simulations, graphics, and other applications where reflection behavior is needed.

Usage

To use the Reflect method, provide the direction vector that you want to reflect and the normal vector of the surface off which the reflection occurs. Both vectors should be passed by reference using the ref keyword.

The method returns a new Vector3 that represents the reflected vector.

Example

// Example of using Vector3.Reflect
Vector3 direction = new Vector3(1, -1, 0);
Vector3 normal = new Vector3(0, 1, 0);

Vector3 reflectedVector = Vector3.Reflect(ref direction, ref normal);
// reflectedVector should now be (1, 1, 0)