Description
The Vector3.Right
field is a static, public field of type Vector3
. It represents a vector pointing in the right-hand direction in 3D space. This vector has its Y component set to -1, while the X and Z components are set to 0. This is useful for operations that require a standard right direction vector, such as transformations or directional calculations in 3D environments.
Usage
You can use Vector3.Right
whenever you need a predefined vector pointing to the right. This is particularly useful in scenarios involving movement, rotations, or any calculations that require a consistent rightward direction.
Example
// Example of using Vector3.Right
Vector3 position = new Vector3(0, 0, 0);
Vector3 rightDirection = Vector3.Right;
// Move the position 5 units to the right
position += rightDirection * 5;
// Output the new position
// Expected output: (0, -5, 0)