static Vector3 Slerp( Vector3 a, Vector3 b, float frac, bool clamp )

book_4_sparkGenerated
code_blocksInput

Description

The Vector3.Slerp method performs spherical linear interpolation between two vectors, a and b. This method is useful for smoothly interpolating between two orientations or directions in 3D space. The interpolation is controlled by the frac parameter, which represents the interpolation factor. If frac is 0, the result is a; if frac is 1, the result is b. The clamp parameter determines whether the interpolation factor should be clamped between 0 and 1.

Usage

To use the Vector3.Slerp method, provide two vectors a and b that you want to interpolate between. Specify the interpolation factor frac as a float, where 0 represents the start vector and 1 represents the end vector. Set the clamp parameter to true if you want to ensure that the interpolation factor remains within the range [0, 1].

Example

Vector3 start = new Vector3(1, 0, 0);
Vector3 end = new Vector3(0, 1, 0);
float interpolationFactor = 0.5f;
bool shouldClamp = true;

Vector3 result = Vector3.Slerp(start, end, interpolationFactor, shouldClamp);
// result is now a vector halfway between start and end, on the unit sphere.