Description
The Vector3.Slerp
method performs spherical linear interpolation between two vectors, a
and b
. This method is useful for smoothly interpolating between two orientations or directions in 3D space. The interpolation is controlled by the frac
parameter, which represents the interpolation factor. If frac
is 0, the result is a
; if frac
is 1, the result is b
. The clamp
parameter determines whether the interpolation factor should be clamped between 0 and 1.
Usage
To use the Vector3.Slerp
method, provide two vectors a
and b
that you want to interpolate between. Specify the interpolation factor frac
as a float, where 0 represents the start vector and 1 represents the end vector. Set the clamp
parameter to true
if you want to ensure that the interpolation factor remains within the range [0, 1].
Example
Vector3 start = new Vector3(1, 0, 0);
Vector3 end = new Vector3(0, 1, 0);
float interpolationFactor = 0.5f;
bool shouldClamp = true;
Vector3 result = Vector3.Slerp(start, end, interpolationFactor, shouldClamp);
// result is now a vector halfway between start and end, on the unit sphere.