The Vector3.SmoothDamp
method is used to smoothly transition a vector from a current position to a target position over time. This method is particularly useful for creating smooth movements or transitions in animations or physics simulations.
The Vector3.SmoothDamp
method is used to smoothly transition a vector from a current position to a target position over time. This method is particularly useful for creating smooth movements or transitions in animations or physics simulations.
To use the Vector3.SmoothDamp
method, you need to provide the current position, target position, current velocity, smooth time, and delta time. The method will return the new position after applying the smooth dampening effect.
The parameters are as follows:
current
: The current position of the vector. This is passed by reference.target
: The target position you want to reach. This is passed by reference.velocity
: The current velocity of the vector. This is passed by reference and will be updated by the method.smoothTime
: The time it takes to reach the target. A smaller value will result in a faster transition.deltaTime
: The time elapsed since the last frame. This is typically the frame time in seconds.Vector3 currentPosition = new Vector3(0, 0, 0); Vector3 targetPosition = new Vector3(10, 10, 10); Vector3 currentVelocity = new Vector3(0, 0, 0); float smoothTime = 0.3f; float deltaTime = Time.Delta; Vector3 newPosition = Vector3.SmoothDamp(ref currentPosition, ref targetPosition, ref currentVelocity, smoothTime, deltaTime); // Use newPosition for further calculations or updates.