The Vector3.VectorAngle
method calculates the angles from a given 3D vector to the coordinate axes. This method is useful for determining the orientation of a vector in 3D space relative to the standard axes.
The Vector3.VectorAngle
method calculates the angles from a given 3D vector to the coordinate axes. This method is useful for determining the orientation of a vector in 3D space relative to the standard axes.
To use the Vector3.VectorAngle
method, pass a reference to a Vector3
object as the parameter. The method will return an Angles
object representing the angles between the vector and the coordinate axes.
// Example usage of Vector3.VectorAngle Vector3 myVector = new Vector3(1, 2, 3); Angles angles = Vector3.VectorAngle(ref myVector); // angles now contains the angles between myVector and the coordinate axes.