static Angles VectorAngle( Vector3& vec )

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Description

The Vector3.VectorAngle method calculates the angles from a given 3D vector to the coordinate axes. This method is useful for determining the orientation of a vector in 3D space relative to the standard axes.

Usage

To use the Vector3.VectorAngle method, pass a reference to a Vector3 object as the parameter. The method will return an Angles object representing the angles between the vector and the coordinate axes.

Example

// Example usage of Vector3.VectorAngle
Vector3 myVector = new Vector3(1, 2, 3);
Angles angles = Vector3.VectorAngle(ref myVector);

// angles now contains the angles between myVector and the coordinate axes.