Description
The Vector3.VectorPlaneProject
method projects a vector onto a plane defined by a normal vector. This is useful in scenarios where you need to find the component of a vector that lies within a plane, effectively removing the component of the vector that is perpendicular to the plane.
Usage
To use the Vector3.VectorPlaneProject
method, you need to provide two parameters:
v
: The vector you want to project onto the plane. This is passed by reference.
planeNormal
: The normal vector of the plane onto which you want to project the vector. This is also passed by reference.
The method returns a new Vector3
that represents the projection of v
onto the plane defined by planeNormal
.
Example
// Example usage of Vector3.VectorPlaneProject
Vector3 vector = new Vector3(3, 4, 5);
Vector3 planeNormal = new Vector3(0, 1, 0); // Plane normal pointing up
Vector3 projectedVector = Vector3.VectorPlaneProject(ref vector, ref planeNormal);
// projectedVector now contains the component of 'vector' that lies in the plane
// defined by 'planeNormal'. In this case, it removes the Y component of 'vector'.