The WithAcceleration
method in the Vector3
struct is used to calculate a new vector that approaches a target vector with a specified acceleration. This method is useful for simulating motion where an object accelerates towards a target position.
The WithAcceleration
method in the Vector3
struct is used to calculate a new vector that approaches a target vector with a specified acceleration. This method is useful for simulating motion where an object accelerates towards a target position.
To use the WithAcceleration
method, you need to have an instance of a Vector3
object. Call the method on this instance, passing in the target vector and the acceleration value as parameters. The method will return a new Vector3
that represents the position after applying the acceleration towards the target.
Vector3 currentPosition = new Vector3(0, 0, 0); Vector3 targetPosition = new Vector3(10, 10, 10); float acceleration = 0.5f; Vector3 newPosition = currentPosition.WithAcceleration(targetPosition, acceleration); // newPosition now holds the updated position after applying acceleration towards the target.