Vector3 WithAcceleration( Vector3 target, float acceleration )

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Description

The WithAcceleration method in the Vector3 struct is used to calculate a new vector that approaches a target vector with a specified acceleration. This method is useful for simulating motion where an object accelerates towards a target position.

Usage

To use the WithAcceleration method, you need to have an instance of a Vector3 object. Call the method on this instance, passing in the target vector and the acceleration value as parameters. The method will return a new Vector3 that represents the position after applying the acceleration towards the target.

Example

Vector3 currentPosition = new Vector3(0, 0, 0);
Vector3 targetPosition = new Vector3(10, 10, 10);
float acceleration = 0.5f;

Vector3 newPosition = currentPosition.WithAcceleration(targetPosition, acceleration);
// newPosition now holds the updated position after applying acceleration towards the target.